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Creativity in design blog


Entry 9 - Final Reflection
GrowPal connects the garden, the museum and the community not as a gesture but as a part of its existence; the garden's data is the creature's life. The creature's life is the child's education. The three domains are genuinely integrated. Data isn't displayed; it's inhabited. Community engagement isn't a feature; it's the return of the device, requiring a final visit to the NHM with the device being upcycled and rehomed. But there are some things to work through for future it
May 10


Entry 8 - The Group Process
Our group of three had both in-person sessions and online calls. The in-person sessions were where we made the most progress, as we were able to jump off of each other's ideas more easily in the same room. Online calls were better for narrowing options and dividing work. Because we were developing ideas independently, and sometimes arriving at meetings with different understandings of where we had left things, there was sometimes friction. Three notable specific tensions shap
May 10


Entry 7 - Sketching and Prototyping
One of the things I found most clarifying about the sketching phase of the design project was how it allowed us to differentiate between good ideas and ideas that were feasible. Here was one of my strongest contributions to the project. Another group member had proposed the idea of having a garden companion, similar to a Tamagotchi, for the garden. Instead of the creature responding to the actions of the owner, it would respond to the garden sensor data. The child would act a
May 10
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